tag:blogger.com,1999:blog-72998043333769384892024-03-19T04:04:36.422+00:00Neverwinter ThoughtsShort and random thoughts on playing Neverwinter OnlineShintarhttp://www.blogger.com/profile/16758343475446510635noreply@blogger.comBlogger347125tag:blogger.com,1999:blog-7299804333376938489.post-51374860706203562872022-01-22T11:27:00.004+00:002022-01-22T13:54:30.784+00:00Enchantment Changes Explained<p>I finally sat down to try and sort out my enchantments as per <a href="https://neverwinterthoughts.blogspot.com/2022/01/dragonbone-vale-enchantment-changes.html">the last post</a> and it was one horrifying realisation after another. Basically Cryptic massively raised the floor in terms of financial investment to even equip enchantments, and is low-key scamming more casual players in the conversion process.</p><p>The first point is evidenced by the fact that no enchantments lower than rank ten can even be converted. If you were wearing less than that, you can just grind the old stuff into a few refinement points - which are as good as worthless - and leave your new enchantment slots empty. I don't know how much power this actually causes you to lose, but even if it's not that much, it <i>feels</i> terrible. Imagine if they did this with gear - making you vendor your old kit and then forcing you to fight naked until you're willing to pay up.</p><p>The second point is rooted in the fact that the only hint the game gives you about how to get new enchantments is to see the antiquities scholar in Protector's Enclave to trade old for new. You trade in old enchantments for "medallions" and then can use this currency to buy new ones. The cheapest thing you can buy is a new rank one enchantment for 30 medallions. At one point after the trade-in I had 17 medallions left. There is also an option to buy one medallion for 40k astral diamonds. So I bought 13 of them for 13x40k = 520k AD, so I could buy one more rank one. Later I found out that I shouldn't have bothered with this trade-in at all, as Bradda the Sage just outright sells the new rank ones for 100k AD in her shop, but of course nothing in the game tells you that! I only found out through an off-hand comment in a forum post.<br /></p><p>But even if I hadn't fallen for this nonsense, 100k AD as the bare minimum to fill even one of your enchantment slots is way too high, even if it's something that you can grind out in a day at max level. That's not to even mention the new <i>astronomical</i> costs of upgrading just to rank two (of five). After the conversion, my item level isn't even high enough to do the new module (according to the game's recommendation anyway). The message I'm getting here is to pay up or not play. Which is a shame because I've never minded giving Cryptic some money for things, but I've always refused to outright pay for power, and I won't do so now either.<br /></p>Shintarhttp://www.blogger.com/profile/16758343475446510635noreply@blogger.com4tag:blogger.com,1999:blog-7299804333376938489.post-40187292076366655902022-01-16T16:56:00.002+00:002022-01-16T16:56:46.161+00:00Dragonbone Vale & Enchantment Changes<p>You can probably tell from my lack of posting on here that I have once again entered a phase of not being all that interested in Neverwinter, to the point that I wouldn't even have noticed that they dropped a new module called "<a href="https://www.arcgames.com/en/games/neverwinter/news/detail/11506343-neverwinter%3A-dragonbone-vale-now-live%21">Dragonbone Vale</a>" this week if a couple of guildies hadn't mentioned it and the character selection screen changed backgrounds. There wasn't even any kind of countdown or announcement on the launcher...</p><p>I haven't looked at it yet however, as another change introduced with this module is a <a href="https://www.arcgames.com/en/forums/neverwinter/#/discussion/1263779/official-refinement-changes">complete revamp of the enchantment system</a> that's been in the game since launch. Again, there is no real information about this in the game itself, and I'm once again finding myself frustrated with the <a href="https://neverwinterthoughts.blogspot.com/2021/08/housekeeping-required.html">amount of busywork</a> Cryptic is throwing at players seemingly for the sake of it. At least in other MMOs I play, these kinds of conversions are mostly done automatically, but in Neverwinter I'm always supposed to manually sort through dozens of now outdated items or currencies and trade them in for their new equivalents at a vendor. I just don't have the will or energy to deal with this kind of nonsense at the moment.<br /></p>Shintarhttp://www.blogger.com/profile/16758343475446510635noreply@blogger.com0tag:blogger.com,1999:blog-7299804333376938489.post-36722380205991848602021-10-13T18:32:00.001+01:002021-10-13T18:33:26.474+01:00Extreme Generosity<p>I've <a href="https://neverwinterthoughts.blogspot.com/2020/05/generosity.html">mentioned</a> <a href="https://neverwinterthoughts.blogspot.com/2020/07/more-generosity.html">before</a> that Neverwinter has become a lot more <a href="https://neverwinterthoughts.blogspot.com/2021/08/things-to-do-in-mod-21.html">generous</a> with its freebies recently, but they keep topping themselves!</p><p>Since the last week of July an event called "<a href="https://www.arcgames.com/en/games/neverwinter/news/detail/11493483-neverwinter%3A-20-weeks-of-gifts%21">20 Weeks of Gifts</a>" has been active, which lets you claim a reward from the promo vendor every week. To get this, hit L after logging in, click "claim valuables" and then go to the "promo" tab. Alternatively, you can get to the same window by visiting the Rewards Claim Agent NPC in Prospector's Enclave, who is marked as the third most northern point of interest on the map there.</p><p>I didn't previously feel the need to shout about these because while things like a free stone of health are nice, they're not exactly game-changers. These last two weeks they really ramped things up though! Last week we got a choice pack for a legendary account-wide companion, and this week we're getting the same but for a mount. I chose the Black Ice Warhorse, a classic that I've had an eye on for a looong time, but I just never felt like spending the money. I never thought I'd just get it for free eventually!</p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWuWq4bAuJCr2_XptI1UvGm5gH4Istz8SfmVaPvbuaMzuj4y6Gfyk69xAAJL2RIF5DeSwRUbAyX0j3nqGE2v8j31F-iCDQO7_WJKActR9kra3ag5pirAhPuzJC8rSl1n75yv_qeAyNi6c/s1920/Ekaterina+on+Black+Ice+Warhorse.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWuWq4bAuJCr2_XptI1UvGm5gH4Istz8SfmVaPvbuaMzuj4y6Gfyk69xAAJL2RIF5DeSwRUbAyX0j3nqGE2v8j31F-iCDQO7_WJKActR9kra3ag5pirAhPuzJC8rSl1n75yv_qeAyNi6c/w400-h225/Ekaterina+on+Black+Ice+Warhorse.jpg" width="400" /></a></div><br />So even if you haven't been playing lately, I think this is the kind of freebie that's worth logging in for. I'd also keep an eye out for the remaining weeks of the event, because so far the rewards have only gotten better and there's still a lot of weeks to go that could hold nice surprises...<br /><p></p>Shintarhttp://www.blogger.com/profile/16758343475446510635noreply@blogger.com0tag:blogger.com,1999:blog-7299804333376938489.post-26518266218683407242021-10-03T10:39:00.005+01:002021-10-03T10:40:37.260+01:00Echoes of Prophecy<p>So Neverwinter released a new "battlepass campaign" in the spirit of the <a href="https://neverwinterthoughts.blogspot.com/2020/08/redeemed-citadel-event.html">Redeemed Citadel</a>. Only this time, the "server event" aspect of it appears to have been removed, there is no leaderboard, and the "premium pass" doesn't grant a permanent unlock for the campaign either; it just gives you extra rewards and four additional months to do the content.</p><p>Instead of endlessly grinding devils and demons, this campaign mainly asks you to focus on re-running existing legacy campaign content and dungeon queues.</p><p>My first thought upon reading this was that it didn't sound great. I don't entirely mind the idea of a fresh incentive to repeat old content, as that could actually make for an interesting addition for alts that "need" to do these campaigns at some point anyway... but the time-limited nature of it and the paid pass not giving you permanent access anymore were somewhat off-putting to me.</p><p>However, then I found out that this time around, progress is also <i>account-wide</i>, and at least for this milestone, a lot less grindy than Redeemed Citadel ever was. Having just done the intro quests on four characters, I'm already halfway through the milestone.</p><p>I guess I'll do it then, though progress being <i>this</i> fast actually makes it a bit of a non-event again, as I might well end up completing the entire milestone by the end of today. Cryptic's new ideas about what kind of "content" is supposed to keep players busy for months on end remain somewhat disappointing.<br /></p>Shintarhttp://www.blogger.com/profile/16758343475446510635noreply@blogger.com0tag:blogger.com,1999:blog-7299804333376938489.post-59863437271940054252021-08-26T17:48:00.001+01:002021-08-26T17:51:20.112+01:00Jewel of the North Cinematic<p>The other day I was surprised on logging in to find that Cryptic had added a <a href="https://www.youtube.com/watch?v=lgkCcXMk3fk">cinematic trailer for Jewel of the North</a>, which plays the first time you log in after the most recent patch.</p><iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="281" src="https://www.youtube.com/embed/lgkCcXMk3fk" title="YouTube video player" width="500"></iframe><p>The only other module I remember having a cinematic trailer was <a href="https://www.youtube.com/watch?v=HJEBJQU1Y_E">Ravenloft</a>, and that's one of D&D's most well-known IPs. I'm not sure what exactly qualified this mod for the extra marketing budget.</p><p>The trailer isn't the greatest thing <i>ever</i>, but I do kind of like it. It's just sad that the way it wants to evoke the connection to the tabletop game and going on badass adventures with a party of friends doesn't really map to anything you can actually do in the game.<br /></p>Shintarhttp://www.blogger.com/profile/16758343475446510635noreply@blogger.com0tag:blogger.com,1999:blog-7299804333376938489.post-2767352221133495722021-08-23T21:35:00.001+01:002021-08-23T21:35:21.819+01:00Backwards<p>Not only did Cryptic <a href="https://neverwinterthoughts.blogspot.com/2021/07/barren-yet-overloaded.html">remove a bunch of zones</a> with Jewel of the North, but there are other ways in which it feels like the game has oddly regressed.</p><p>For example the Ebon Downs storyline is back to concluding with the Throne of Idris dungeon - an instance that was in the game at launch, got <a href="https://neverwinterthoughts.blogspot.com/2015/06/death-of-dungeons.html">removed with Elemental Evil</a>, and then just became accessible again occasionally during the <a href="https://neverwinterthoughts.blogspot.com/2020/04/tales-of-old.html">Tales of Old</a> event. It feels pretty retro to just get sent back in there at the end of the zone for a quest... with the main difference that it can now be soloed.</p><p>Also, I remember I used to think it was pretty neat how Tyranny of Dragons expanded various levelling zones, added <a href="https://neverwinterthoughts.blogspot.com/2015/05/fighting-dragons.html">dragon heroics</a> to them, and introduced players to the concept of progressing a campaign while levelling. This first half of the campaign has now been removed, and the zones that remain and that used to have dragon encounters in them have been shrunk back to their previous size.</p><p>This is such a strange module.<br /></p>Shintarhttp://www.blogger.com/profile/16758343475446510635noreply@blogger.com0tag:blogger.com,1999:blog-7299804333376938489.post-50841607698975097642021-08-17T15:14:00.000+01:002021-08-17T15:14:02.217+01:00Things to Do in Mod 21<p>I was wondering what there was going to be to do for existing players in Jewel of the North if it was all focused on revamping the way levelling works. The answer is: not much. As mentioned in <a href="https://neverwinterthoughts.blogspot.com/2021/08/campaigns-and-adventures.html">my previous post</a>, if you never completed the levelling zones that remain in the game, now is a good time to go back and do them. Even if you already did them, there are a couple of new tutorial quests that you'll have to go through to earn the new rewards, but that's it.</p><p>That said, I reckon this is a great time to give the game another shot if you haven't played in a while. Just do whatever new quests Sergeant Knox has for you and the rewards will start rolling in in no time. The new catch-up gear will bring you close to on par with what used to be top level gear only a module or two ago. It's kind of impressive how far the game has come in terms of generosity there, because I still remember how stingy it used to be with simple quality-of-life things like mounts and bags. Now you have a blue quality mount and companion before hitting level ten and get a 42-slot bag just for completing Vellosk.<br /></p>Shintarhttp://www.blogger.com/profile/16758343475446510635noreply@blogger.com0tag:blogger.com,1999:blog-7299804333376938489.post-92126161335355875332021-08-13T11:35:00.001+01:002021-08-13T11:35:13.038+01:00Campaigns and Adventures<p><a href="https://neverwinterthoughts.blogspot.com/2016/06/everything-is-campaign.html">A few years ago</a> I gently poked fun at Cryptic for wanting to fit all the game's zone quests into their "campaign" endgame model. Considering what an awkward fit that was, I like how they've split content into campaigns and "adventures" with mod 21. A campaign is still what it always was: a grind to repeat content like dailies or heroic encounters in order to fill a bar and earn things like <a href="https://neverwinterthoughts.blogspot.com/2017/04/boons.html">boons</a> and access to higher-level group content.</p><p>An adventure on the other hand is simply a series of story quests - whether inside a single zone or delivered via loosely connected solo instances - that you're only expected to complete once, and at the end you get some more mundane (but in the new system also quite high-level) rewards such as increasing amounts of AD, gear, plus conveniences like mounts or bags.</p><p>All the old levelling zones that were kept are now adventures, as is Acquisitions Incorporated, <a href="https://neverwinterthoughts.blogspot.com/2018/12/meh-module.html">which was always terrible</a> as a campaign, seeing how it was basically a collection of story quests that the campaign framework required you to grind over and over again. The <a href="https://neverwinterthoughts.blogspot.com/2016/05/underdark.html">Underdark story</a> (which was always completely disconnected from the campaign with the same name) has also been reclassified as an adventure, and the associated campaign to grind heroic encounters has been completely removed. This does make things more consistent.</p><p>The only downside from my point of view is that since they upped the rewards for adventures so drastically, they kind of feel mandatory to do on all characters now. I used to skip a lot of the old zones while levelling up my alts just to keep things varied, meaning that I'm now looking at potentially re-running zones like Neverdeath Graveyard, Vellosk etc. on half a dozen max-level alts just because the new rewards are too good to pass up.<br /></p>Shintarhttp://www.blogger.com/profile/16758343475446510635noreply@blogger.com0tag:blogger.com,1999:blog-7299804333376938489.post-14614002035626637462021-08-11T12:16:00.000+01:002021-08-11T12:16:45.862+01:00Housekeeping Required<p>It's commonly agreed that one of the biggest challenges for players returning to an MMO they haven't visited in a while is remembering how to play their character, figuring out what to do next, and what all the stuff in their bags is. A big patch that makes major systems changes can be similarly confusing for existing players. But seriously, no game I've played is as bad at this as Neverwinter.</p><p>I'm <i>still</i> trying to sort out all my characters post-mod 21 launch. Quests reset, stats reset, new stuff to claim and use or stow away (unless you want those flashing notifications to bother you forever), old stuff made redundant and requiring trading in somewhere (why can't they just auto-convert obsolete currencies like most other games?)... just the amount of housekeeping required to keep playing the characters I was happy and comfortable with the day before the patch is insane. And it feels like they do this about once a year. Just why, Cryptic?<br /></p>Shintarhttp://www.blogger.com/profile/16758343475446510635noreply@blogger.com0tag:blogger.com,1999:blog-7299804333376938489.post-28494698793551846972021-07-29T23:15:00.003+01:002021-07-29T23:17:30.314+01:00New Levelling Experience<p>Seeing how mod 21 is all about changing the levelling experience, I thought it made sense to create a new alt to check out how that's worked out. Thus Barb the <a href="https://neverwinterthoughts.blogspot.com/2021/01/aasimar-unlocked.html">Aasimar</a> bard was born (more on bards another time). It's kind of strange to me to be investigating the tutorial again after I <a href="https://neverwinterthoughts.blogspot.com/2020/03/new-tutorial.html">wrote about it being revamped only a little over a year ago</a>.</p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQivtrGYW-y0jWrGxfH8Dp_j-jYuMqOMB86wcNN0zEXerXRU60dwQ74k2wIEE9_ryGf3S6JeknuxmWz9-wewPZGgmzawv0IBGfNsHcS6YoV2LGOcSNdrrLButS0HZQy1zyRs7wfaTFNoA/s1204/Barb+at+level+1.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="864" data-original-width="1204" height="288" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQivtrGYW-y0jWrGxfH8Dp_j-jYuMqOMB86wcNN0zEXerXRU60dwQ74k2wIEE9_ryGf3S6JeknuxmWz9-wewPZGgmzawv0IBGfNsHcS6YoV2LGOcSNdrrLButS0HZQy1zyRs7wfaTFNoA/w400-h288/Barb+at+level+1.jpg" width="400" /></a></div><p></p><p>I only played through <i>that</i> version of the intro once so my memories of it aren't very detailed, but based on what I wrote back then the first part outside the city doesn't seem to have changed much, except maybe that the combat felt a bit less faceroll than I remember. However, the part inside Protector's Enclave is completely different: We're once again back to no signs of fighting inside the city gates, and there's nothing about the Nashers wanting to steal the crown anymore. Instead you get sent to Sergeant Knox in the newly invented "Adventurer's Guild", where you're given a brief combat tutorial in a special training room before being sent straight to Neverdeath Graveyard.</p><p>I don't know whether I like or dislike this change, I just know that as a long-time player it feels extremely bizarre. With whole low-level zones and story arcs wiped out, it feels extremely rushed compared to the old experience... yet at the same time I'm not sure that's really a bad thing, considering I've said in the past that - in somewhat of an inversion of most games in the genre - Neverwinter's early levels used to be among the worst, largely because of how samey and front-loaded with system tutorials they were (which was <i>alright</i> the first time but extremely tedious on alts).</p><p>I could see it being appealing for new players to "jump into the action" more quickly, but my general experience with MMOs has been that propelling the player forward more quickly isn't <i>necessarily</i> more engaging either.</p><p>The lack of any sort of visible character progression with the removal of XP is also extremely strange to me. The new milestone system means that you only gain levels for completing certain quests, but until you are <i>on</i> one of those quests, there's no visual indicator of how close you are to the next milestone/level, so your only real motivation to keep going is sheer momentum or interest in the story, and let's be honest, with the exception of a <a href="https://neverwinterthoughts.blogspot.com/2019/07/a-lichs-lament.html">few</a> <a href="https://neverwinterthoughts.blogspot.com/2020/03/talking-swords.html">clever</a> <a href="https://neverwinterthoughts.blogspot.com/2020/07/finale.html">storylines</a>, narrative has never been Neverwinter's strong suit.</p><p>I guess this also means that you will no longer have a choice of alternative levelling paths, which I can see getting rather repetitive on alts, even if the overall length of the journey has been shortened by a lot.<br /></p>Shintarhttp://www.blogger.com/profile/16758343475446510635noreply@blogger.com1tag:blogger.com,1999:blog-7299804333376938489.post-85292930802282141662021-07-27T21:17:00.003+01:002021-07-27T21:17:59.528+01:00Barren, yet Overloaded<p> ... is my briefest of day one impressions of mod 21. Barren, because that's how the Sword Coast map looks to me with seven zones removed - see below for which ones got the axe:</p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEguT2SiEKpdhZ522jULtYauSh6rzds1qwvbU9uxGLZUtJ_rVfTIruoIlkfnWdUsvlx4ryl6g0egI0bg9iZNOKVBOiJrYzhj2H0E48aNTx-5Sbl6YFNcEPCgyw7j9PPzlUVW0B0PoiQvLDE/s1411/Sword+Coast+map+with+mod+21+changes.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1411" height="306" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEguT2SiEKpdhZ522jULtYauSh6rzds1qwvbU9uxGLZUtJ_rVfTIruoIlkfnWdUsvlx4ryl6g0egI0bg9iZNOKVBOiJrYzhj2H0E48aNTx-5Sbl6YFNcEPCgyw7j9PPzlUVW0B0PoiQvLDE/w400-h306/Sword+Coast+map+with+mod+21+changes.jpg" width="400" /></a></div><br />Overloaded, because every character has dozens of new rewards to claim for content they've already completed, and just claiming all the boxes without even opening most of them was enough to give me a slight case of inventory panic. I'll have to take all my alts through this process slowly.<p></p><p>Oh, and I gained a new max-level alt because my previously level 65 cleric alt <a href="https://neverwinterthoughts.blogspot.com/2019/06/getting-reacquainted.html">that I created after Undermountain</a> is now also at the new cap of 20.<br /></p>Shintarhttp://www.blogger.com/profile/16758343475446510635noreply@blogger.com2tag:blogger.com,1999:blog-7299804333376938489.post-27164286200814388222021-07-13T19:26:00.005+01:002021-07-13T19:28:00.300+01:00Mod 21 Has a Name<p>I was starting to wonder whether the tradition to give each module a name was simply another thing Cryptic was getting rid of. But no, it's going to be called "Jewel of the North" (which is a "nickname" for the city of Neverwinter) and they uploaded a "features trailer" for it today:</p><div class="separator" style="clear: both; text-align: center;"><iframe width="500" height="281" src="https://www.youtube.com/embed/p2qDf7A7Dys" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></div><p></p><p>Release is going to be in two weeks. Let's see how that NGE and bard class play out.<br /></p>Shintarhttp://www.blogger.com/profile/16758343475446510635noreply@blogger.com0tag:blogger.com,1999:blog-7299804333376938489.post-67487111476793391052021-06-22T13:13:00.005+01:002021-06-22T13:13:52.476+01:00Neverwinter Turns Eight<p>You wouldn't be able to tell from the below image because nobody bothered to update the decorations in the stronghold, so they still have the number seven on them.</p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4_KYTzlBXb_5XM3OKOMytT0LLjg6XXASXWN6gyNe8tRJZ5OphhIB1pKXf3kxrkVWJbh4DJywDrUbMarcZEMngaBdbCo0NWZSD5o-3qfjDGDMGCyqBAZhPAgxHie3VFvnnsLwW11ohOD4/s1920/Seventh+anniversary+logo+in+the+stronghold+at+eighth+anniversary.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4_KYTzlBXb_5XM3OKOMytT0LLjg6XXASXWN6gyNe8tRJZ5OphhIB1pKXf3kxrkVWJbh4DJywDrUbMarcZEMngaBdbCo0NWZSD5o-3qfjDGDMGCyqBAZhPAgxHie3VFvnnsLwW11ohOD4/w400-h225/Seventh+anniversary+logo+in+the+stronghold+at+eighth+anniversary.jpg" width="400" /></a></div><br />Also, the random text on this screenshot is there because for some reason my in-game screenshot functionality stopped working, so I had to use an external programme which doesn't automatically hide certain pieces of text. Such is life with Cryptic - they mean well and some of their content is very fun, but everything's always a bit of a mess.<p></p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiy3QNuyhazZYN58khdokul-7C07v2bkUGAXEMlpOTSzjswH9LLFBkXMvlCwjk89cwc6zqnRo6qT8yVr7x8Y9ayR-M91YYH2kvsUe2JVsGzK3LuMGjoW97otLKSsNABEn1d2wizz3f1bNk/s1920/Lion+symbol+in+the+Protector%2527s+Garden.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiy3QNuyhazZYN58khdokul-7C07v2bkUGAXEMlpOTSzjswH9LLFBkXMvlCwjk89cwc6zqnRo6qT8yVr7x8Y9ayR-M91YYH2kvsUe2JVsGzK3LuMGjoW97otLKSsNABEn1d2wizz3f1bNk/w400-h225/Lion+symbol+in+the+Protector%2527s+Garden.jpg" width="400" /></a></div><p></p><p>In the Protector's Garden they took away the number on the floor and just replaced it with a lion logo. I also didn't see any numbered banners there - I guess that should future-proof the celebrations against forgetful developers at least.</p><p>I had misunderstood part of the post about <a href="https://neverwinterthoughts.blogspot.com/2021/06/new-class-surprise-nge.html">the levelling revamp</a> by the way and it's not live yet. In fact we don't have a date yet, but it's probably going to be in a few weeks.<br /></p>Shintarhttp://www.blogger.com/profile/16758343475446510635noreply@blogger.com0tag:blogger.com,1999:blog-7299804333376938489.post-17443064308061721772021-06-05T22:14:00.004+01:002021-07-13T19:22:40.165+01:00New Class + Surprise NGE!<p>Apparently Neverwinter is going to go live with some <i>huge</i> changes next week, and they announced them... only <a href="https://www.arcgames.com/en/games/neverwinter/news/detail/11489273">two days ago</a>.</p><p>The addition of bard as a new class is the least surprising bit of news, as this was already hinted at some time ago, and is very welcome (though I'm surprised they are dropping it on such short notice and with no real hype). Everything else, however...</p><ul style="text-align: left;"><li>To be more in line with tabletop D&D, the level cap will be squished from 80 to 20.</li><li>XP in the classic sense will go away; instead you will gain a level every time you complete a set piece of content called an "adventure".</li><li>Some existing content will be re-tooled for this, but other zones will simply be removed. Officially they might come back later, but Cryptic has a bad track record on that front, so I'd advise anyone not to hold their breaths.</li></ul><p>And those are only the most major of the changes. <br /></p><p>I have no idea what to think of any of this; it just feels completely out of the blue. I only know that I struggle with it when a game that I've been playing for years decides to make major systems changes like that, and it's only been two years since <a href="https://neverwinterthoughts.blogspot.com/2019/06/getting-reacquainted.html">Undermountain turned my Neverwinter world upside down</a> and actively turned me away from the game for the better part of a year.<br /></p>Shintarhttp://www.blogger.com/profile/16758343475446510635noreply@blogger.com2tag:blogger.com,1999:blog-7299804333376938489.post-52291330097563019672021-04-18T22:16:00.002+01:002021-04-18T22:16:22.644+01:00New Sharandar Episode 2<p>This week saw the release of the second sub-zone of New Sharandar. Mostly it's more of the same slightly awkward questing, but they changed the tuning now so that things are actually somewhat hard to kill again.</p><p>Also, for some reason it's apparently crash-tastic right now. On our first attempt at the new large heroic encounter as a guild group, the game crashed for four out of five people simultaneously, and we went on to suffer more crashes throughout our play session.<br /></p>Shintarhttp://www.blogger.com/profile/16758343475446510635noreply@blogger.com0tag:blogger.com,1999:blog-7299804333376938489.post-23375835059558199322021-04-11T23:32:00.000+01:002021-04-11T23:32:00.491+01:00Sewers Most Fowl<p>I quite enjoyed the new <a href="https://neverwinterthoughts.blogspot.com/2020/04/april-fowls.html">April Fool's event</a> that Cryptic added last year and was happy to see it return, but as my focus is currently on other MMOs I didn't really plan to grind the dailies again, plus at first glance it didn't look like anything had changed about the event. That was until I learned that this year, they also added an event dungeon called Sewers Most Fowl, in which you get to play as chickens in a group PvE context.</p><p>I did it with my guildies and it was great fun. If you enjoy this kind of thing, I can only recommend going in blind with friends and allowing yourself to be surprised - the event is on for another three days or so. Otherwise you can just watch me and my guildies bumble through it in this video:</p><iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="281" src="https://www.youtube.com/embed/Po_7BbtwQZc" title="YouTube video player" width="500"></iframe>Shintarhttp://www.blogger.com/profile/16758343475446510635noreply@blogger.com0tag:blogger.com,1999:blog-7299804333376938489.post-85177235191322069382021-03-14T23:16:00.003+00:002021-03-14T23:17:43.004+00:00TheLazyPeon Stumped by Neverwinter<p><a href="https://www.youtube.com/channel/UCE-f0sqi-H7kuLT0YiW9rcA">TheLazyPeon</a> is a well-known MMO YouTuber. The other day he released a video compilation of snippets from "failed" MMO reviews, as in games he wanted to review but gave up on for one reason or another. Most of them turned out to be indie or early access titles of some kind, so I was very surprised to <a href="https://youtu.be/fFQjsKwmCSY?t=514">see Neverwinter in there as well</a>.</p><p>Basically Peon got bored during the starter experience on two different characters (which I can't entirely blame him for - I've said before that in an inverse of most MMORPGs, the early levels are some of the worst in Neverwinter) and then decided to try and jump straight into endgame group content by buying a level 70 character boost.</p><p>This caused him to run into an interesting problem however: 70 isn't actually the level cap anymore, there's no PvP before the cap, and most of the higher-level dungeons require some kind of unlock through completing quest content, so he still didn't have access to any queues other than the levelling ones, and those didn't seem to want to pop (I'm guessing at least in part because he was queued as dps). He eventually gave up in disgust. I always find it interesting how players manage to navigate themselves into "dead ends" in an MMO, and that was new one to me.<br /></p>Shintarhttp://www.blogger.com/profile/16758343475446510635noreply@blogger.com1tag:blogger.com,1999:blog-7299804333376938489.post-32367555500941222852021-02-25T22:23:00.003+00:002021-02-25T22:24:20.689+00:00New Sharandar Impressions<p>Not a huge fan of the new campaign progression UI looking like the Redeemed Citadel one.</p><p>While the graphical fidelity in New Sharandar seems to be improved, it actually looks somewhat duller to me visually, as the increased "realism" has resulted in more muted colours for example. I liked how the older, brighter palette gave the forest a more magical feel. </p><p>More randomised quests of which you can only pick up and do two at a time = slightly meh for group play as you rarely end up with the same ones.<br /></p><p>I guess it's intentional that this content is a bit easier again after Avernus, but at least the heroic encounters feel slightly ridiculous at the moment. The small ones finish so quickly that it's almost impossible to participate if you aren't already on top of one when it spawns, and even the zone's <a href="http://neverwinterthoughts.blogspot.com/2020/04/shorthand.html">BHE</a> gets obliterated in less than five minutes.<br /></p>Shintarhttp://www.blogger.com/profile/16758343475446510635noreply@blogger.com0tag:blogger.com,1999:blog-7299804333376938489.post-34139100399027614052021-02-21T23:39:00.000+00:002021-02-21T23:39:26.250+00:00Farewell to Old Sharandar<p>One thing I didn't immediately realise when <a href="https://neverwinterthoughts.blogspot.com/2021/01/return-to-sharandar.html">the new Sharandar module was announced</a> was that this also meant that the old Sharandar was going away: currency obsolete, zones and quests gone, campaign removed. I still don't know <i>why</i> Cryptic felt the need to do this to be honest, as there are precedents for having more than one version of the same zone in the game, e.g. Helm's Hold the levelling zone and Reclamation Rock the Elemental Evil zone, which are both the same place but at different points in time.</p><p>I'm not too torn up about it right now, seeing how I completed the old Sharandar campaign on eight different characters and have plenty of memories of the place. But I'm not generally a fan of removing content from MMOs, and occasionally I do get all sentimental and experience cravings to revisit.</p><p>For example one of the new Sharandar quests mentions that <a href="https://neverwinter.gamepedia.com/Kehl_Skywatcher">Kehl Skywatcher</a> now has a plaza named after her and is missed by everyone or something like that. This then made me go "oh no, did she die" and suddenly I wanted to do nothing more than be back in the Witch Fen and be asked to disperse magical fog or torch giant toadstools.<br /></p>Shintarhttp://www.blogger.com/profile/16758343475446510635noreply@blogger.com3tag:blogger.com,1999:blog-7299804333376938489.post-39836620012966497712021-01-25T13:34:00.003+00:002021-01-25T13:35:33.978+00:00Combat Change Mayhem<p>As <a href="https://neverwinterthoughts.blogspot.com/2021/01/content-drought.html">mentioned previously</a>, mod 20 was supposed to bring about some major gameplay changes (once again), but in a somewhat surprising move, Cryptic decided to just drop those on us early last week and without warning, with the actual new content being scheduled to come out later.</p><p>As is definitely a pattern whenever Cryptic changes the combat and/or stats, everything's kind of screwed up for the moment. My guildies and I did a Castle Never for the weekly challenge and suffered so many deaths, it was funny. You could argue that it's not a bad thing to tune the content up so that people can't just ignore or skip mechanics quite so easily anymore, but our group was between 30 and 40k item level, while the recommended minimum for that dungeon is 20k. No idea how a party with <i>that</i> would get through any of those fights.</p><p>Also, while my dps as a healer was never the greatest it's even worse now. I'll concede that healing itself felt better though, as damage was taken more consistently so that I could get into more of a rhythm healing it up.</p><p>On the plus side, Avernus appears to have been nerfed into the ground and we had a good time doing some hunts there. Just gotta sit tight and wait for Cryptic to rebalance things within the next couple of weeks/months - as usual.<br /></p>Shintarhttp://www.blogger.com/profile/16758343475446510635noreply@blogger.com0tag:blogger.com,1999:blog-7299804333376938489.post-80751465251021954262021-01-11T01:16:00.008+00:002021-01-11T08:10:16.831+00:00Aasimar Unlocked<p>This week I finally unlocked the last of the Redeemed Citadel rewards on my main, which means that I now have access to the <a href="https://forgottenrealms.fandom.com/wiki/Aasimar">Aasimar</a> race. Too bad I like all my existing characters as they are and see little incentive to roll yet another alt until they release another class.</p><p>Some of the gear rewards from the milestones were also pretty good - for example I hadn't upgraded my neck and belt since Ravenloft. Sadly the main and off-hand remain un-upgradeable for me though as doing so requires drops from the higher-level Avernus hunts, something I just can't be bothered with at this point.<br /></p>Shintarhttp://www.blogger.com/profile/16758343475446510635noreply@blogger.com0tag:blogger.com,1999:blog-7299804333376938489.post-9350699335455043942021-01-07T22:51:00.000+00:002021-01-07T22:51:38.137+00:00Return to Sharandar<p>Only a few days after I complained about the <a href="https://neverwinterthoughts.blogspot.com/2021/01/content-drought.html">lack of information</a> about the upcoming module 20, I logged in after maintenance to find it being <a href="https://www.arcgames.com/en/games/neverwinter/news/detail/11482743">advertised on the launcher</a>.</p><p>"Sharandar" continues the <a href="https://neverwinterthoughts.blogspot.com/2020/05/avernus.html">theme of naming confusion</a> started with Avernus, as it's the name of the zone where Neverwinter's very first mod, Fury of the Feywild, took place.</p><p>My first reaction was actually to chuckle and think to myself that they must be running out of ideas to start revisiting older zones like that, but then I realised: Who cares? Fury of the Feywild was one of <a href="https://neverwinterthoughts.blogspot.com/2020/03/favourite-modules.html">my favourite modules</a> and I'll be quite happy to revisit the elves, so bring it on.<br /></p>Shintarhttp://www.blogger.com/profile/16758343475446510635noreply@blogger.com3tag:blogger.com,1999:blog-7299804333376938489.post-63002809064124528022021-01-03T18:28:00.004+00:002021-01-03T18:29:59.381+00:00Content Drought?<p>Today it hit me that it's now been more than six months since the release of the Avernus module. This is unprecedented, as until now Cryptic has always been very good about releasing new content every four months or so. I always considered the sheer amount of free content one of the game's strengths, even if there are other parts of its business model I don't like.</p><p>Looking back at their <a href="https://twitter.com/NeverwinterGame/status/1228095799248080896">2020 road map posted last year</a>, we should have heard more about module 20 by now. Instead, the Redeemed Citadel event appears to have been extended indefinitely and as far as mod 20 goes, all the talk has only been about <a href="https://cloakalliance.wordpress.com/2020/12/06/preview-for-mod-20/">upcoming gameplay changes</a>, with nothing about actual new content. Wonder what's going on there?<br /></p>Shintarhttp://www.blogger.com/profile/16758343475446510635noreply@blogger.com4tag:blogger.com,1999:blog-7299804333376938489.post-44264433512252280962020-12-13T23:22:00.009+00:002020-12-13T23:24:29.937+00:00Castle Ravenloft Conquered<p>It's pretty traditional for Cryptic to include a new dungeon and/or trial (raid) with each new module. From what I can tell these are actually always pretty inventive and well done, but since the difficulty is tuned for players at the very top-end, I tend to not see them until a few years later, once several new tiers of gear allow you to overpower the fights a bit.</p><p>I've been pretty stern with my guildies about not even wanting to bother while a dungeon is still hard (too many bad experiences), but today I allowed them talk me into running Tomb of the Nine Gods (released in 2017) and Castle Ravenloft (released in 2018). Tomb was actually pretty fun and not too tough anymore except for the last boss being somewhat manic. Castle Ravenloft was still tricky though, especially the last boss. We persevered though and eventually downed him after a number of tries. By that point, everyone apart from the tank had died 20+ times. Still, it was an adventure with friends and we enjoyed figuring out the tactics together, so it was ultimately fun. I uploaded our final fight against Strahd to YouTube:</p><iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="281" src="https://www.youtube.com/embed/3l4j4oi5Nos" width="500"></iframe><p>I wouldn't want to go again any time soon though.<br /></p>Shintarhttp://www.blogger.com/profile/16758343475446510635noreply@blogger.com0tag:blogger.com,1999:blog-7299804333376938489.post-33789220203892468832020-11-01T20:53:00.000+00:002020-11-01T20:53:16.269+00:00Lazy Citadel Redemption<p>The <a href="https://neverwinterthoughts.blogspot.com/2020/08/redeemed-citadel-event.html">Redeemed Citadel event</a> continues, and both the second and third milestones have come and gone. After how much grinding I did during <a href="https://neverwinterthoughts.blogspot.com/2020/09/first-milestone-complete.html">the first one</a>, my motivation has dropped off sharply. Me and all my guildies have bought the Zen market item to unlock the event permanently, so there's no rush to complete it in time - and since you gain credit for gaining Zariel's favour towards multiple milestones at once, the "optimal" thing in terms of effort vs. reward at this point is to wait for the fourth milestone to begin and then work on progressing them all in one go.</p><p>That said, I think we're also getting a bit tired of the Avernus Wastes in general. Usually we'd only spend a month or two in a new module, but due to this event we've been grinding mobs on the same map for more than four months now. At this point we only tend to meet up once a week to do a couple of the weekly dungeons but by now even that is getting quite tiresome to be honest.<br /></p>Shintarhttp://www.blogger.com/profile/16758343475446510635noreply@blogger.com1