05/07/2015
Gameplay Problems with Elemental Evil
I've mostly been complaining about the awkwardness of the level scaling and the tediousness of the quests that came with the Elemental Evil level increase, but this post on Neverwinter Unblogged offers insight into why the community has many more reasons to be displeased with this module. Basically, character power has been decreased, reasons to grind have been increased - all in all it's a very obvious attempt to push people towards the cash shop more forcefully. I'm very much in favour of financially supporting a game I enjoy, but expecting people to spend literally hundreds of dollars if they want to gear up even a single character is not a monetisation model I want to support.
Labels:
business model,
elemental evil,
links,
refinement
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