Showing posts with label avernus. Show all posts
Showing posts with label avernus. Show all posts

25/01/2021

Combat Change Mayhem

As mentioned previously, mod 20 was supposed to bring about some major gameplay changes (once again), but in a somewhat surprising move, Cryptic decided to just drop those on us early last week and without warning, with the actual new content being scheduled to come out later.

As is definitely a pattern whenever Cryptic changes the combat and/or stats, everything's kind of screwed up for the moment. My guildies and I did a Castle Never for the weekly challenge and suffered so many deaths, it was funny. You could argue that it's not a bad thing to tune the content up so that people can't just ignore or skip mechanics quite so easily anymore, but our group was between 30 and 40k item level, while the recommended minimum for that dungeon is 20k. No idea how a party with that would get through any of those fights.

Also, while my dps as a healer was never the greatest it's even worse now. I'll concede that healing itself felt better though, as damage was taken more consistently so that I could get into more of a rhythm healing it up.

On the plus side, Avernus appears to have been nerfed into the ground and we had a good time doing some hunts there. Just gotta sit tight and wait for Cryptic to rebalance things within the next couple of weeks/months - as usual.

07/09/2020

First Milestone Complete

The server completed the first milestone on the way to restoring the Citadel last week. I'm not sure if it's been officially stated, but I think the grind for the second milestone won't actually start until the 15th of September.

Somewhat to my own surprise, I've already nearly completed my first personal milestone on my main as well. The weekly objectives have helped a lot with that. Still, I bought the "Reforger's Blessing" to remove the timer anyway, as I also wanted to unlock the whole thing permanently for all my alts.

In terms of progressing the event for everyone, completion of the first milestone dramatically increased the number of angels in the Citadel and unlocked hunts in Avernus, a feature we haven't seen since Ravenloft, though this implementation is more of a throwback to Chult with its multiple layers of randomness stacked on top of each other. We'd already wondered about all those named mobs with special markers next to their names that didn't seem to serve any purpose, but now they finally drop rare items to buy lures. It does spice up the zone a bit, though so far the reward for getting the lures and killing a hunt target doesn't really seem to be worth the effort.

22/08/2020

Ascension Redux

Remember when I was complaining that nobody wanted to do the big heroic encounter in Avernus? In a prime example of how quickly the tides of content popularity can turn depending on its rewards, it has suddenly become the content du jour to farm Zariel's favour for the new event.

Now zone chat is an endless stream of people asking to be invited to groups for the heroic, so the moment it pops in your map instance, you just throw some invites to the first few names that scroll past and you'll immediately be surrounded by a bunch of uber-geared people that basically kill everything for you. I just find this highly amusing.

20/08/2020

Redeemed Citadel Event

Cryptic decided to take event gaming to a new level with a special one-time campaign to restore the redeemed citadel in Avernus. It's pitched as "the entire server working together" to progress through four different phases, however on closer inspection that seems to be nothing but a cosmetic veneer, as the news item also states that "if a milestone is completed by the server early, there will be some time—a few days or weeks—before the next milestone begins". After less than two days we've already progressed more than 20% towards the first milestone, but looking at the pitched event duration on the calendar, I'm guessing that each phase is going to last 28 days regardless.

In a savvy monetisation move, you earn some pretty good rewards for grinding the event - but you can earn double the rewards (including some unique additions) and a new race by also paying. On one level I find this kind of monetisation quite annoying, but I can't deny that I'm tempted. If you're already doing the grind, why deny yourself some of the potential rewards?

Paying also removes the timer for earning the rewards - otherwise you have to complete each grind during its dedicated time slot, which works out to earning about 1000 of Zariel's favour a day - for nearly four months. Based on our efforts the first two nights, this isn't completely unreasonable if Neverwinter is your only MMO and you play every day, but for a more casual player it's quite a big ask.

24/07/2020

Finale

Neverwinter isn't the greatest MMO for story, both because of the quality of the writing and the way it is delivered. That said, I just want to give them credit for continuously trying to improve. I won't deny it, the ending of the Path of the Fallen campaign was neither particularly surprising nor original, but it sure managed to give me the feels. Well done, Cryptic.

11/07/2020

Ascension

I've mentioned previously that a map's big heroic encounters play an important part in defining a zone's flavour. The Avernus Wastes have only one such BHE, and unfortunately it's not in a good place right now, as it's both hard and doesn't seem to reward anything particularly worthwhile (that you can't also get from easier content).


Our little three-man group really wanted to get it done this week simply because completing it once is a requirement for one of the weekly quests, but it was a real struggle and took us three attempts. Lack of dps seems to be the main issue, as the event has a ten minute timer and the mobs just take ages to kill. We failed twice on the last stage because we ran out of time, and even when we finally succeeded we had less than a minute left on the timer. It's apparently very important to get a large group of people to join in as soon as you start, as losing too much time without maximum dps seems to be something you simply can't afford right now.

04/07/2020

Path of the Fallen Impressions

Because the new module didn't quite offer enough naming confusion yet, the new campaign coming with Avernus is called "Path of the Fallen". We finally started it this afternoon.

Having just spent days swoop racing in SWTOR, I was amused to be confronted with another racing mechanic, as characters are given an "infernal machine" to race across the wastelands of Avernus.


One of the machine's abilities is to "listen to the radio" (or whatever it's called in D&D terms). My husband told me that hearing devils talk about politics was vaguely amusing, but for me even trying to use that ability managed to crash the entire game every single time (because Cryptic), so I've missed out so far.

The mobs are pretty tough. The recommended item level is another 1k higher than the (already high) recommendation to start Infernal Descent, and it was very noticeable. Even though we were doing the quests with a group of three who all had higher than the recommended item level, we were downed a few times (though this mostly happened when we foolishly allowed ourselves to be split up).

01/07/2020

More Generosity

I only logged in briefly after yesterday's Avernus launch and haven't looked at any of the new content yet, but in that time I was pleased to find - besides another extremely generous package on the claims vendor that includes a free rank 15 enchantment and more, in honour of Cryptic's 20th birthday - that my character's default bag had been increased by 12 slots.

I have to say the game has clearly come a long way since the days when they made a point of patching in more vendor trash to fill up your bags more quickly.

01/06/2020

Avernus

Last week Cryptic announced that the next module will be called Avernus. They haven't really said much more about it other than that it will come out "soon" (™) and that we'll continue our adventures in the first circle of hell under the guidance of Makos.

All I keep thinking is that "Avernus" seems like a very confusing name for a module that is the second one to take place there. That's kind of as if Underdark had been called "Going down" and then Maze Engine had been called "Underdark", when in fact both of them (mostly) took place in the Underdark.

16/05/2020

Siege

Devil Siege or Siege for short is one of the large heroic encounters in Avernus, and it's an odd one. The objective is to damage a massive siege engine until a boss appears, then kill the boss.


To achieve this, people first have to operate some catapults. How to do this is not terribly intuitive - for example they cannot be interacted with while any combat is going on too close to them, meaning that someone other than the catapult operator needs to make sure to drag any mobs away first.

What's really flummoxing though is that none of the actual objectives are displayed on the encounter tracker. It just tells you to kill devils - no mention of the siege engine at all - even though this appears to only be a bonus objective, and one I've never seen come even close to completion due to the insane number of kills it requires. I'm sure everyone new to the zone spends at least their first few runs of this heroic just killing devils in the middle, confused about what's going on and having to rely on one or two veterans who know what to do to actually progress the encounter.

More recently, the siege engine's health bar that can be seen in the above screenshot disappeared too, so now you don't even have an indicator of how well the fight is progressing. It's just confusing to me how anyone at Cryptic could have thought that this was a good idea.

14/04/2020

Shorthand

In-game shorthand can tell you a lot about new content even when you don't quite know yet what all the acronyms stand for.

For example, when we first started questing in Avernus, we quickly noticed that chat was full of "+siege" and "+ape". This indicated that there were at least two big heroic encounters (BHEs, or "beehees" as my husband likes to call them) on the map that people liked to run for the rewards.

"Ape" seemed like a bit of an odd name, mind you, but we soon found out that this was because while the encounter was technically called "Demonic Summoning", it involved killing a giant Barlgura, a type of demon that looks like - you guessed it - some kind of ape. Why waste precious syllables when a simple "ape" will do it?

10/04/2020

In Hell

Infernal Descent takes place in Avernus, the first circle of hell according to D&D lore. Players are provided with a safe haven there in the form of your base of operations, a stronghold that was pulled down into hell due to a curse or something, but otherwise the environment is (understandably) very hostile.


I think it's always challenging to make players spend extended amounts of time in zones that are by their very nature extremely hostile and unpleasant, because if the environment truly lives up to its reputation, no amount of rewards will make people want to hang around.

Avernus, too, largely manages to deliver on what you'd expect from a circle of hell, with a slightly grating soundtrack and everything being tinted in unpleasant shades of red. Even the mobs contribute, as the Erinyes' screeching for example is a proper pain in the rear. It's bearable for the duration it takes to get your weeklies done and the gameplay is fun, but unsurprisingly the first circle of hell is not a place where I'd like to spend more time in the long run.