After Thursday's patch, my pet tank and I logged into the River District to be greeted by massive lag and rubberbanding. I quickly noticed that the instance cap appeared to have been raised from its usual 15-20(?) to 50, which the engine couldn't handle at all. Checking the forums, this was unintentional and had apparently happened before. I was surprised though to see a dev chime in directly:
There's a new system we're using to adjust the instance cap easily. Each
week, we're finding slightly new problems with it where it's reverting
last week's change. Each time, for different reasons, even if it looks
the same to players. I appreciate your patience after each maintenance
morning while I'm mid-commute before I can fix it. Today took a little
longer since my root canal took longer than expected, so the caps were
wrong until around 11. Next week's maintenance will integrate the actual
map sizes into the build, so no more overrides to get lost.
So, there you have it: we can blame his root canal. It was funny to see a dev put such a personal note on a bug report. Kind of reminded me of how things go at my place of work sometimes when my employer's website has issues.