Injuries And Mending

If you die or step into a trap in Neverwinter, unlike in many other MMOs, you don't accrue repair bills on your gear. Instead you suffer a growing amount of injuries, which - depending on the exact type - can have effects such as slowing your run speed or reducing your maximum hit points. If you are past a certain rank of VIP, you become immune to injuries. Otherwise, the only way to heal is to use an injury kit from a vendor or to stand next to a campfire for a certain amount of time.

This relatively minor setback can still be amazingly annoying to the casual player, as you may forget to buy kits from the vendor and find yourself unable to treat an injury out in the field, or - despite of gold being virtually useless as a currency for anything else - you might balk at the expense for the kits and waste a lot of time standing around near campfires to save money.

Recently however, I was pleased to find that the amount of time required to heal an injury "naturally" by the fire was radically slashed from 3 minutes to 30 seconds. This is a great quality of life improvement for non-VIPs. Where 3 minutes pretty much meant an AFK break, 30 seconds are as good as over by the time you've even had time to get your bearings after resurrecting at the campfire, meaning that you can get right back into the action.

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