The Merchant Prince's Folly

This skirmish that came with the Swords of Chult module is possibly the best one Cryptic has created so far. My pet tank and I have been running it a lot to gain the associated campaign currency (called totems) and it's always good fun.

It lives up to the format's promise of short and fast action, but manages to not completely limit itself to combat. I'm always keen to be the first one to rouse the guards or repair the weapons in the courtyard, or to raise barricades outside, because it makes me feel so much more useful than my piddly cleric dps.

The only thing I'm ambivalent about is the giant T-Rex outside. Since it would take most groups a while to kill it, the common tactic seems to be for one person to lure the big dino away into a corner while the rest of the party completes the escort, thereby increasing the group's chances of finishing with a gold medal. The only problem with this is that if the T-Rex isn't far enough away, it likes to keep people in combat, and while in combat you can't click the portal to exit. I've previously gotten stuck inside with the dino blocking the portal to the point where I had to hit Alt+F4 to get out. If there is a better way of escaping, I don't know what it is.

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