I've been levelling my oathbound paladin again lately. I don't think I've talked about her much on here other than mentioning her creation. She's level 65 now and I forgot just how fun she is to play.
It seems appropriate that oathbound paladin gets shortened to "OP", which also tends to stand for "overpowered" in general gaming circles, as the class is virtually indestructible in PvE content, even with a mix of hodgepodge levelling gear with no enchantments in it such as my character is wearing. The last time I died with her was when I tried to duo the big heroic encounter with the crabs in Drowned Shore with a rogue and even there it took a while until a dozen gold crabs could get me down. I've written about how bad the upwards level scaling for certain quests is, but my pally was actually my first character who was able to cope with it and successfully completed quests that way solo (though there was still a risk of death and enemies went down very slowly).
It's kind of bizarre how out of whack the tuning for this class is compared to any others I've played, but I've also got to admit that it's pretty fun. Neverwinter's action combat can be a bit tiring at times with all the dodging you have to do to survive, but my paladin is one character I can play even when I'm tired or not very focused, as she's nearly invincible and occasionally raising my shield in tougher encounters is more than enough to keep me alive.