Carry On

I've mentioned before that the huge number of attributes that a character can have in Neverwinter creates huge min-maxing potential. I haven't played another MMO where there is such a massive difference between characters not just based on class and skill but also based on gear.

A good example was when my pet tank and I queued for the Merchant's Prince's Folly skirmish today (small group PvE content). We could immediately tell that someone in the group was doing massive dps based on how quickly we were carving through the instance, and indeed, at the end the statistics screen revealed that our great weapon fighter (for some reason it's almost always a great weapon fighter) had done more than 38 million damage compared to my less than two. That means that he did more than 1800% of my own damage! And it's not as if I was just standing around and not trying.

It can be a bit discouraging sometimes to see these huge performance gaps, but at the same time I have to hand it to the community that at least in the sort of PvE content that I tend to do, nobody ever bothers you about bad performance. More often than not I tend to just be grateful to those players for carrying people like me to victory without complaint.

No comments:

Post a Comment