Playing through Neverdeath Graveyard again I got to re-do what's probably my favourite quest in the game (see title).
It starts from a phylactery which is a random drop from the undead in the area. The lich contained within tells you that he just wants to be left in peace already and asks you to find a quiet final resting place for him in the area. You check out various locations but he finds something (hilariously) wrong with each and every suggestion, from uppity necromancers to destructive adventurers.
Exasperated, he eventually tells you that he's fed up with un-life and asks you to just hand his phylactery over to the doomguards so that they may destroy him. You do so, but Doomguard Volahk immediately states that the lich is likely too powerful to be destroyed so that the phylactery will have to be contained in a special secure vault instead, possibly for centuries - much to the lich's delight.
The voice acting for this quest is great and the lich's monologues are consistently hilarious - which just goes to show again that it's quite possible to have content be both lore-appropriate and funny.
Showing posts with label neverdeath graveyard. Show all posts
Showing posts with label neverdeath graveyard. Show all posts
14/07/2019
20/07/2015
Free Bags
My new(ish) control wizard alt forced me to remind myself of where I could get some free bags for her. You can get three for each character, and I was surprised that I didn't find a clear guide on how to get them.
The first is the Adventurer's Satchel you start with, which has thirty bag slots.
The second is the Adventurer's Knapsack with eighteen slots, which you get from completing the quest "Close to the Crown" in Blacklake District. I think you also have to complete the quest you get from Sergeant Knox immediately after coming from the tutorial on Sleeping Dragon Bridge first, the one to check on the Crown of Neverwinter. That story then continues via Private Hathidon at the entrance to Blacklake District: "Seeking a Suspect" leads to "Hot on the Trail", which then leads to "Close to the Crown".
The third bag is the Adventurer's Pack with twelve slots, and requires you to complete most - though not all - of the quests in Neverwinter Graveyard. The key quest is called "Wheels Within Wheels" and is given by Harper Windle. To unlock it, you first have to do a bunch of others from the other NPCs. I believe that all of these are required, but it's possible that I did one or two that weren't because many of them were close together and I didn't want to have to run back every time just to test if that one quest alone would unlock more.
From Doomguide Volahk: "The Missing Doomguides" and "The Dead and the Dying". "A Doomguide's Duty" is not required, however it comes immediately after one of the required quests, doesn't take long and rewards a profession back, so it's also worth doing.
From Doomguide Orran: "Rest in Peace", "Thinning the Horde" and "Red Rituals".
From Christopher Chettlebell: "Correcting History", "Dragon Attack", "History Lessons", "Opening the Way" and "Clockwork Guild Tomb".
From Captain Zemmer: "Mercenary Nature"
From Harper Windle: "Enter the Dragons", "Artifact Snatch" and finally "Wheels Within Wheels".
The first is the Adventurer's Satchel you start with, which has thirty bag slots.
The second is the Adventurer's Knapsack with eighteen slots, which you get from completing the quest "Close to the Crown" in Blacklake District. I think you also have to complete the quest you get from Sergeant Knox immediately after coming from the tutorial on Sleeping Dragon Bridge first, the one to check on the Crown of Neverwinter. That story then continues via Private Hathidon at the entrance to Blacklake District: "Seeking a Suspect" leads to "Hot on the Trail", which then leads to "Close to the Crown".
The third bag is the Adventurer's Pack with twelve slots, and requires you to complete most - though not all - of the quests in Neverwinter Graveyard. The key quest is called "Wheels Within Wheels" and is given by Harper Windle. To unlock it, you first have to do a bunch of others from the other NPCs. I believe that all of these are required, but it's possible that I did one or two that weren't because many of them were close together and I didn't want to have to run back every time just to test if that one quest alone would unlock more.
From Doomguide Volahk: "The Missing Doomguides" and "The Dead and the Dying". "A Doomguide's Duty" is not required, however it comes immediately after one of the required quests, doesn't take long and rewards a profession back, so it's also worth doing.
From Doomguide Orran: "Rest in Peace", "Thinning the Horde" and "Red Rituals".
From Christopher Chettlebell: "Correcting History", "Dragon Attack", "History Lessons", "Opening the Way" and "Clockwork Guild Tomb".
From Captain Zemmer: "Mercenary Nature"
From Harper Windle: "Enter the Dragons", "Artifact Snatch" and finally "Wheels Within Wheels".
18/04/2015
Bugged
I know that new content releases always come with bugs, but I was still surprised to run into what I would consider a pretty game-breaking bug today. My pet tank and I went back to do the level 70 solo instance in Neverdeath Graveyard that my great weapon fighter struggled with (the quest is called "Ghost Stories"), and as a duo we did alright, even if the scaling didn't work too great. However, just as we entered the last room of the instance, the level scaling simply fell off - leaving our level 60s to face off against level 73 mobs with no bolstering whatsoever. Unsurprisingly, we couldn't even scratch them. This made it impossible to finish the associated meta quest - not until we're level 70 anyway. I found a forum thread about the problem, but there is no known workaround.
In less game-breaking but still annoying news, one of the quests at the Drowned Shore refused to update properly for us after we had already fulfilled its requirements. Fortunately the forums came to the rescue again, this time with the advice that the quest only bugs out in a group and can be fixed by leaving the party. Still annoying though.
In less game-breaking but still annoying news, one of the quests at the Drowned Shore refused to update properly for us after we had already fulfilled its requirements. Fortunately the forums came to the rescue again, this time with the advice that the quest only bugs out in a group and can be fixed by leaving the party. Still annoying though.
13/04/2015
Level Scaling
I think that Neverwinter has had level scaling of some sort pretty much since launch, seeing how event skirmishes always threw you into groups of characters of a very wide level range, but it was a complete mystery to me how it worked because the UI gave no indication of what was happening. (Everything appeared to be level "skull" but somehow I wasn't being one-shotted.)
While trying to slowly catch up with the new content, I took my great weapon fighter to Neverdeath Graveyard tonight to fight some dragon cultists from the Tyranny of Dragons module. I was surprised by how poorly I fared as a level 60 facing off against level 28 mobs... until I noticed a new UI indicator that told me that I was being down-levelled to 30 in this area.
It works upwards as well. Later I tried to do an instanced solo quest which told me that I was being up-levelled to 70 as soon as I entered. Sadly it didn't seem to be very effective as the first single level 71 mob I encountered took me several minutes (!) to kill and I nearly died several times. On death it then birthed three smaller mobs which killed me before I could even blink. Let's just say that I decided not to proceed with that particular quest for now.
While trying to slowly catch up with the new content, I took my great weapon fighter to Neverdeath Graveyard tonight to fight some dragon cultists from the Tyranny of Dragons module. I was surprised by how poorly I fared as a level 60 facing off against level 28 mobs... until I noticed a new UI indicator that told me that I was being down-levelled to 30 in this area.
It works upwards as well. Later I tried to do an instanced solo quest which told me that I was being up-levelled to 70 as soon as I entered. Sadly it didn't seem to be very effective as the first single level 71 mob I encountered took me several minutes (!) to kill and I nearly died several times. On death it then birthed three smaller mobs which killed me before I could even blink. Let's just say that I decided not to proceed with that particular quest for now.
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