Not a huge fan of the new campaign progression UI looking like the Redeemed Citadel one.
While the graphical fidelity in New Sharandar seems to be improved, it actually looks somewhat duller to me visually, as the increased "realism" has resulted in more muted colours for example. I liked how the older, brighter palette gave the forest a more magical feel.
More randomised quests of which you can only pick up and do two at a time = slightly meh for group play as you rarely end up with the same ones.
I guess it's intentional that this content is a bit easier again after Avernus, but at least the heroic encounters feel slightly ridiculous at the moment. The small ones finish so quickly that it's almost impossible to participate if you aren't already on top of one when it spawns, and even the zone's BHE gets obliterated in less than five minutes.