Mob Signature Abilities

Courtesy of a week of double campaign currency I spent a lot of time in Icewind Dale last week, mostly on alts who still needed to complete the campaign. They weren't very powerful, so many fights still presented some challenge, and it made me realise just how strong a reaction I have towards certain mob types.

For example I loathed doing the quest to kill young remorhazes, as they had loads of health compared to the average mob and their endless fire circles and knockbacks made them extremely annoying to fight on melee classes. Similarly I always have a sort of low-key hatred for fighting wolves of every kind, because while they are generally weak mobs, they have an annoying knockdown that isn't telegraphed clearly and therefore hard to avoid. On the other hand I'm happy to fight corrupted dwarves for days, as their attacks are pretty predictable and easy to counter.

I think this variety in the way enemies fight as well as the fact that the game actually forces you to pay attention to what each ability does is one of the reasons I find Neverwinter's combat enjoyable despite of not being a fan of action combat in general.

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